Blackout (In Development)

Horde Ability Shooter made in UE5.1 as a Group Project

Worked On

  • Technical/Systems Design
    – Built and Designed Core, Ability, and Perk Systems that work Dynamically with other mechanics and systems. Made using Future-proofing techniques like Expandable Code in Unreal Blueprint.
    – Worked closely with other Designers to Design, Prototype, Iterate & Ship the main Player & Level Progression Systems functionalities with aid from Playtesting Data.
    – Oversaw the creation of all other systems and features to form a Cohesive Design across the Project.
  • UI/UX Design
    – Created all Game Menus & Player HUD/UI Elements including the Art and Technical.
  • Assets:
    – Assets were either created by our Audio and Art Team or are royalty-free from the Unreal Market Place, Mixamo, The Noun Project, and freesound.org.

Experience Recap

  • Collaboration:
    – Worked with a Team of 9 Students & Industry Professionals to Design, Prototype, Iterate, and Publish a fully polished Project in 4 Months.
  • Newfound Understandings:
    – Explored Deeper into new & previously used features of Unreal Engine like UMG UI, Game Instances, Gamemodes, & World Partition.
  • What could be Improved:
    – The priority of specific tasks over others could’ve been better. In the end, all planned Features, Mechanics, and UI Elements were successfully implemented into the Project, but some core features that should’ve been added in Month 2 weren’t added until Month 4.

Game Description

Blackout is a Horde Ability Shooter where players are a figurine in a board game being controlled by a game master. By doing special tasks and defeating waves of incoming enemies, players are given rewards in the form of new Abilities to use and new areas to explore from the game master.

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