Kamora

First-Person Space Exploration Level in UE5.1 as a Solo Project

Worked On

  • Designed, Prototyped, and Polished a Fully Playable Level as a Solo Project.
  • Tracked Development Progress and Iterations using Designer Documents in PowerPoint and Word.
  • Made using assets from SuperGrid.

Experience Recap

  • Non-linear Level Design Approach:
    Developed systems that allow for Non-linear Level Design and Progression encouraging player choices.
  • Analyzed Player Statistics using Data Points from in-game actions with Excel to Improve QOL Elements.
  • What could be Improved:
    The scope of the project. Failed to account for the 2-week-long development cycle and how limited time was.

Game Description

Kamora – Players are an Engineer on a Spaceship cooling off at the Bridge when they’re suddenly alerted to a failure in the Engine Bay and all power goes out. They’re now tasked with repairing the Engine in this First-Person Exploration Level by routing the little power left on board to the Engine Bay.

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