First-Person Space Exploration Level in UE5.1 as a Solo Project
Worked On
- Designed, Prototyped, and Polished a Fully Playable Level as a Solo Project.
- Tracked Development Progress and Iterations using Designer Documents in PowerPoint and Word.
- Made using assets from SuperGrid.
Experience Recap
- Non-linear Level Design Approach:
Developed systems that allow for Non-linear Level Design and Progression encouraging player choices. - Analyzed Player Statistics using Data Points from in-game actions with Excel to Improve QOL Elements.
- What could be Improved:
The scope of the project. Failed to account for the 2-week-long development cycle and how limited time was.
Game Description
Kamora – Players are an Engineer on a Spaceship cooling off at the Bridge when they’re suddenly alerted to a failure in the Engine Bay and all power goes out. They’re now tasked with repairing the Engine in this First-Person Exploration Level by routing the little power left on board to the Engine Bay.